AoeStats
← thalasa

Yucatan

503777217Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 57m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
974
+17
🇦🇷 Tatars · Argentina
944
+18
vs
🇮🇳 Mongols · India
1016
-19
🇦🇺 Franks · Australia
956
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,600 11:56 19:49 43:11
27 1,572 9:54 24:03 42:14 ⚔ Scout Rush
22 1,266 12:57 17:13 46:09 ⛏ Fast Castle
15 872 13:05 17:44 46:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,305 15,410 13,110 1,400 52,225 58,895
21,595 14,200 7,175 3,780 46,750 52,654
19,340 12,760 9,360 3,860 45,320 50,294
19,205 15,130 8,325 2,550 45,210 47,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.