AoeStats
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Black Forest

503776449Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 48m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
815
+18
🇲🇽 Japanese · Mexico
814
+18
🇻🇳 Celts · Vietnam
890
-19
🇬🇷 Mongols · Greece
819
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,844 13:39 19:52 ⛏ Fast Castle
22 1,062 11:01 26:19 33:54 ⛏ Fast Castle
18 862 11:17 24:15 40:23 ⚔ Drush
9 421 14:35 21:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,760 16,385 15,900 2,000 69,045 81,091
14,930 13,642 5,820 2,800 37,192 38,087
13,240 5,855 5,820 3,350 28,265 38,425
3,445 5,256 390 160 9,251 10,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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