AoeStats
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Arabia

503776165Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 64m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
976
+15
🇦🇷 Mongols · Argentina
869
+19
🇪🇸 Armenians · Spain
862
+20
🇨🇳 Teutons · China
850
+20
vs
🇺🇸 Huns · United States
952
-19
🇳🇴 Teutons · Norway
952
-19
🇮🇪 Ethiopians · Ireland
945
-19
🇺🇸 Persians · United States
930
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 2,375 10:59 15:03 42:34 ⛏ Fast Castle
34 2,212 11:36 24:48 44:42
21 1,344 9:40 26:36 40:19 ⚔ Archer Rush
19 1,255 12:09 21:26 36:21 ⛏ Fast Castle
15 969 9:32 21:49 33:38 ⛏ Fast Castle
15 969 11:28 20:20 36:41 ⚔ FC into Scouts
14 891 10:30 28:03 — ⚔ Skirms into Archers
13 874 11:16 18:21 36:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,630 20,015 19,915 6,410 68,970 82,380
33,515 18,520 12,395 3,790 68,220 74,921
29,605 17,060 16,780 850 64,295 69,913
19,160 23,764 16,125 4,950 63,999 72,886
25,955 12,557 16,935 2,800 58,247 80,948
18,485 21,465 6,445 2,870 49,265 50,135
18,555 12,600 6,595 2,900 40,650 45,018
5,600 6,448 1,165 650 13,863 15,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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