AoeStats
← Jorge el culiao

Nomad

503775975Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 42m 29s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Koreans · Australia
1073
+15
🇩🇪 Malay · Germany
979
+19
🇦🇷 Magyars · Argentina
1064
-18
🇦🇷 Vietnamese · Argentina
1040
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 1,848 12:42 22:33 40:04 ⚔ Fish Boom into Galleys into Fire Galleys into Archers
20 869 18:50 31:26 ⚔ Fish Boom into Drush into Archers
19 817 15:13 21:43 ⛏ Fish Boom FC
15 631 13:33 23:33 34:25 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
11,860 17,737 7,955 1,720 39,272 42,587
12,495 9,125 5,110 1,000 27,730 30,651
6,475 7,945 2,060 750 17,230 18,780
6,060 5,915 1,590 2,420 15,985 18,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.