AoeStats
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Arabia

503775693Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 5m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1371
+5
🇨🇳 Vietnamese · China
1266
+8
🇨🇳 Bulgarians · China
1254
+8
🇨🇳 Chinese · China
605
+30
🇹🇼 Britons · Taiwan
1094
-15
🇦🇷 Huns · Argentina
1088
-14
🇹🇷 Goths · Türkiye
1081
-14
🇺🇸 Teutons · United States
1037
-12
Player eAPM Actions Feudal Castle Imperial Opening
69 411
65 387
43 253
38 223
29 173
17 100
8 47
7 40

Resources

Player Food Wood Gold Stone Spent Collected
1,350 100 0 0 1,450 1,621
1,050 250 50 0 1,350 1,400
800 225 50 0 1,075 1,057
650 325 0 0 975 1,012
800 125 0 0 925 1,035
800 125 0 0 925 867
0 84 0 0 84 12
0 0 0 0 0 195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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