AoeStats
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Black Forest

503775347Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 33m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Teutons · Australia
1158
+15
🇦🇺 Berbers · Australia
1158
+15
🇲🇽 Sicilians · Mexico
1173
-17
🇩🇪 Ethiopians · Germany
1099
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,250 10:11 23:39 ⚔ Towers FC
32 1,060 13:30 17:09 ⛏ Fish Boom FC
18 595 11:57 ⛏ Fish Boom
16 544 10:09 16:22 31:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,150 11,638 3,085 950 25,823 26,594
10,035 8,037 3,175 1,500 22,747 26,190
6,575 3,901 1,275 1,500 13,251 14,485
3,380 1,807 250 350 5,787 7,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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