AoeStats
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Black Forest

503775273Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 6m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Franks · Colombia
739
+14
🇨🇦 Khmer · Canada
731
+14
🇺🇸 Chinese · United States
717
+15
vs
🇫🇷 Hindustanis · France
754
-17
🇫🇷 Spanish · France
689
-14
🇩🇪 Romans · Germany
643
-12
Player eAPM Actions Feudal Castle Imperial Opening
18 121 — — —
15 101 — — —
14 92 — — —
12 80 — — —
0 3 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 379 50 0 1,079 1,024
750 247 0 0 997 877
650 205 50 0 905 1,175
750 133 0 0 883 779
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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