AoeStats
← Kisu Kissanen

Yucatan

503775087Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 67m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Saracens · Finland
1102
+17
🇵🇪 Mongols · Peru
1086
+18
🇺🇸 Celts · United States
1084
+18
🇷🇺 Teutons · Russia
1049
+19
🇭🇰 Cumans · Hong Kong SAR China
1160
-20
🇹🇼 Mongols · Taiwan
1154
-19
🇦🇺 Turks · Australia
1136
-19
🇺🇸 Burgundians · United States
1041
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 3,754 10:18 15:54 33:00 ⛏ Fast Castle
52 3,533 11:46 15:58 35:30 ⛏ Fast Castle
42 2,850 9:19 18:50 32:30 ⛏ Fast Castle
23 1,534 12:31 22:43 39:37 ⛏ Fast Castle
23 1,569 15:06 19:08 39:40 ⛏ Fast Castle
20 1,357 11:07 16:11 32:22 ⛏ Fast Castle
20 1,349 11:23 18:12 35:22 ⛏ Fast Castle
11 758 16:50 22:16 26:32 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
42,170 14,699 35,380 2,650 94,899 101,201
39,285 15,140 36,370 1,450 92,245 132,936
31,685 33,663 17,605 7,235 90,188 96,833
40,005 32,577 13,995 2,895 89,472 93,521
44,005 23,559 14,740 5,080 87,384 107,248
25,170 30,980 23,170 7,125 86,445 109,784
29,240 17,908 12,125 6,980 66,253 88,681
8,230 6,786 5,325 1,205 21,546 24,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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