AoeStats
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QS Arena

503774967Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 48m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1197
+7
🇵🇪 Goths · Peru
967
+17
🇨🇳 Italians · China
959
+17
🇭🇰 Franks · Hong Kong SAR China
771
+25
🇻🇳 Spanish · Vietnam
1127
-23
🇻🇳 Khmer · Vietnam
1013
-18
🇻🇳 Byzantines · Vietnam
940
-14
🇦🇷 Koreans · Argentina
843
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 2,310 8:17 13:03 25:42 ⛏ Fast Castle
41 2,015 9:16 12:07 24:15 ⛏ Fast Castle
37 1,815 8:50 15:18 30:09 ⛏ Fast Castle
35 1,712 8:47 14:03 29:30 ⛏ Fast Castle
25 1,225 9:30 13:27 28:28 ⛏ Fast Castle
23 1,102 9:21 14:29 30:42 ⛏ Fast Castle
20 987 8:42 12:23 29:49 ⛏ Fast Castle
17 814 9:15 18:26 43:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,180 23,725 18,770 950 78,625 84,419
28,925 19,295 16,320 3,595 68,135 75,048
19,375 23,750 13,595 7,500 64,220 82,945
27,715 20,300 10,570 1,600 60,185 76,957
21,660 19,730 12,520 1,740 55,650 68,402
25,030 12,875 12,995 2,060 52,960 60,310
17,170 8,680 9,985 1,400 37,235 45,070
16,945 11,528 4,435 1,500 34,408 40,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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