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Coastal Forest

503774557Analyzed
4v4 RM · 8h ago on Sep 2, 2026· 5m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1182
+14
🇨🇳 Spanish · China
1147
+16
🇨🇳 Italians · China
1139
+16
🇹🇼 Vietnamese · Taiwan
1138
+16
🇺🇸 Magyars · United States
1189
-18
🇲🇽 Bengalis · Mexico
1146
-16
🇺🇾 Hindustanis · Uruguay
1143
-16
🇫🇮 Saracens · Finland
1102
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 354
魔兽难民 Italians
52 273
Liam Vietnamese
35 186
30 158
SneakyJeff Magyars
5 27
Chicle Hindustanis
2 8
02281 Spanish
1 3
Kisu Kissanen Saracens
0 1

Resources

Player Food Wood Gold Stone Spent Collected
1,100 175 0 0 1,275 1,247
1,000 125 0 0 1,125 1,252
750 150 100 0 1,000 1,078
450 200 0 0 650 595
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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