AoeStats
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503774232Analyzed
4v4 RM · 6d ago on Sep 2, 2026· 16m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1010
+16
🇵🇪 Byzantines · Peru
1003
+17
🇫🇷 Berbers · France
972
+18
🇲🇽 Bulgarians · Mexico
967
+18
🇺🇸 Teutons · United States
1075
-20
🇦🇺 Vietnamese · Australia
1039
-18
🇹🇼 Spanish · Taiwan
1004
-17
🇳🇿 Armenians · New Zealand
943
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 706 12:36
38 613 11:09 ⛏ Fast Castle
30 487 12:06
29 468 10:39
21 339 11:11
19 304 10:58 15:55 ⛏ Fast Castle
15 246 15:13 ⚔ Drush
13 213 11:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,350 1,135 0 195 4,680 4,812
2,875 1,295 200 0 4,370 4,571
2,400 1,608 250 0 4,258 5,752
2,475 1,430 200 0 4,105 5,226
2,330 1,683 50 0 4,063 4,886
2,200 1,060 190 125 3,575 4,268
2,100 710 50 160 3,020 2,885
1,800 580 190 0 2,570 3,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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