AoeStats
← The Monster of GO

MegaRandom

503774157Analyzed
1v1 RM · 8d ago on Sep 2, 2026· 48m 21s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1037
+16
🇨🇦 Saracens · Canada
1035
-33
Player eAPM Actions Feudal Castle Imperial Opening
32 1,531 7:43 19:22 34:57 ⚔ M@A into Towers into Archers
29 1,422 12:35 18:31 32:27 ⚔ Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
21,600 24,762 12,670 4,930 63,962 81,262
19,810 19,474 6,710 3,075 49,069 55,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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