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QS Arena

503773333Analyzed
4v4 RM · 2d ago on Sep 2, 2026· 37m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1363
+8
🇨🇳 Burmese · China
1254
+12
🇨🇳 Bulgarians · China
1241
+13
🇨🇳 Cumans · China
574
+31
🇹🇼 Poles · Taiwan
1228
-21
🇨🇳 Celts · China
1189
-20
🇨🇳 Georgians · China
1149
-18
🇦🇷 Khmer · Argentina
1104
-16
Player eAPM Actions Feudal Castle Imperial Opening
小东 Burmese
49 1,818 8:56 12:46 27:25 ⛏ Fast Castle
...... Persians
48 1,793 7:52 11:37 27:06 ⛏ Fast Castle
CAT1913 Khmer
33 1,228 9:28 12:49 27:00 ⛏ Fast Castle
Red Poles
32 1,181 7:23 14:25 32:33 ⛏ Fast Castle
32 1,205 8:36 12:28 26:17 ⛏ Fast Castle
梦涯 Bulgarians
26 949 7:30 11:27 33:02 ⛏ Fast Castle
一把葱 Celts
23 870 9:15 14:00 26:42 ⛏ Fast Castle
梁山 Cumans
8 295 9:12 23:45 35:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,105 15,085 11,875 6,450 66,515 75,319
29,005 15,575 13,305 980 58,865 64,804
24,975 16,140 11,595 1,180 53,890 59,464
19,770 12,285 8,105 5,100 45,260 56,761
19,170 13,480 6,600 2,425 41,675 49,348
17,520 11,075 6,340 1,600 36,535 44,175
14,675 11,710 4,500 2,330 33,215 38,183
15,180 9,610 5,055 2,000 31,845 34,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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