AoeStats
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Black Forest

503772888Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 59m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Bengalis · Australia
1386
+8
🇺🇸 Britons · United States
1338
+10
🇮🇩 Italians · Indonesia
1214
+15
🇺🇸 Franks · United States
1048
+22
vs
🇭🇰 Khmer · Hong Kong SAR China
1217
-15
🇮🇳 Wu · India
1201
-14
🇸🇰 Japanese · Slovakia
1180
-13
🇹🇷 Celts · Türkiye
1158
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,624 13:46 17:59 43:05 ⛏ Fast Castle
41 2,458 12:03 16:09 34:52 ⛏ Fast Castle
34 2,045 12:31 17:51 34:16 ⛏ Fast Castle
33 1,971 11:38 15:34 30:26 ⛏ Fast Castle
29 1,716 10:42 14:44 32:59 ⛏ Fast Castle
24 1,427 12:16 15:04 29:30 ⛏ Fast Castle
19 1,118 13:58 19:49 38:24 ⛏ Fast Castle
19 1,131 12:15 19:03 38:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,465 30,100 29,910 7,100 103,575 129,473
36,130 25,192 31,890 3,835 97,047 108,044
27,005 35,755 25,790 3,145 91,695 103,884
34,070 37,525 13,125 1,850 86,570 119,019
16,250 31,392 24,795 5,255 77,692 109,449
31,805 29,686 4,910 4,055 70,456 73,883
28,295 18,348 11,165 3,845 61,653 75,168
22,755 24,209 5,825 880 53,669 58,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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