AoeStats
← ElJorch

QS Arena

503771912Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 48m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Franks · Vietnam
1117
+10
🇻🇳 Teutons · Vietnam
998
+15
🇻🇳 Huns · Vietnam
921
+19
🇲🇽 Gurjaras · Mexico
1163
-23
🇺🇸 Teutons · United States
918
-12
🇲🇽 Huns · Mexico
870
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 2,225 9:02 12:59 28:26 ⛏ Fast Castle
35 1,692 7:32 16:07 29:43 ⛏ Fast Castle
30 1,438 8:27 12:16 31:25 ⛏ Fast Castle
29 1,388 9:19 13:13 32:07 ⛏ Fast Castle
25 1,199 9:49 15:23 ⛏ Fast Castle
11 548 9:28 16:27 32:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,810 16,405 16,325 1,790 62,330 70,240
24,625 14,555 17,620 1,500 58,300 66,512
22,045 9,660 14,685 1,600 47,990 54,051
15,340 16,360 7,375 2,865 41,940 48,734
18,490 9,940 10,135 1,500 40,065 40,721
11,205 9,155 1,535 1,600 23,495 29,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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