AoeStats
← Kuckle

Yucatan

503771791Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 41m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Bohemians · Costa Rica
643
+13
🇺🇸 Armenians · United States
641
+13
🇦🇺 Mongols · Australia
718
-19
🇨🇳 Teutons · China
427
-7
Player eAPM Actions Feudal Castle Imperial Opening
37 1,541 12:07 19:43 38:44 ⚔ FC into Scouts
11 472 13:04 20:44 33:10 ⛏ Fast Castle
10 399 13:52 25:21 34:22 ⚔ M@A FC
1 40

Resources

Player Food Wood Gold Stone Spent Collected
11,575 8,170 4,270 1,700 25,715 29,872
10,600 7,900 3,350 2,355 24,205 33,419
7,030 5,975 3,605 1,400 18,010 21,183
800 175 0 0 975 1,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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