AoeStats
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QS Arena

503771784Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 50m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Persians · Russia
924
+17
🇨🇦 Armenians · Canada
917
+17
🇺🇸 Celts · United States
975
-19
🇦🇺 Magyars · Australia
911
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 1,072 8:45 13:47 29:36 ⛏ Fast Castle
18 941 9:46 13:48 26:18 ⛏ Fast Castle
17 887 7:58 12:20 28:34 ⛏ Fast Castle
15 779 8:19 12:33 31:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,655 14,909 14,860 2,610 72,034 88,145
28,070 16,390 12,670 2,250 59,380 82,075
25,015 10,030 15,365 1,600 52,010 57,062
25,115 14,500 8,165 3,200 50,980 54,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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