AoeStats
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QS Arena

503771409Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 38m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burmese · Mexico
1349
+4
🇺🇸 Italians · United States
918
+21
🇲🇽 Vietnamese · Mexico
889
+56
🇨🇱 Burgundians · Chile
1099
-18
🇲🇽 Italians · Mexico
1030
-15
🇵🇪 Saracens · Peru
966
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,271 8:23 12:29 26:00 ⛏ Fast Castle
24 917 9:42 17:51 30:21 ⛏ Fast Castle
19 743 8:47 14:38 24:01 ⛏ Fast Castle
18 703 8:25 15:25 28:12 ⛏ Fast Castle
17 641 7:45 15:53 25:50 ⛏ Fast Castle
14 555 9:31 16:28 34:39 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
22,230 15,285 9,710 300 47,525 52,232
20,225 10,965 12,060 1,650 44,900 50,018
15,320 12,680 6,240 1,790 36,030 43,902
9,770 9,530 5,395 2,350 27,045 30,780
11,480 8,165 5,350 1,400 26,395 28,386
11,230 8,320 3,575 1,150 24,275 25,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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