AoeStats
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Yucatan

503770790Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 20m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
864
+11
🇺🇸 Spanish · United States
789
+14
🇺🇸 Franks · United States
769
-13
🇺🇸 Gurjaras · United States
742
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 619 10:38 ⚔ Scout Rush
13 261 10:52 16:50 ⚔ FC into Archers
12 236 11:04 ⚔ M@A into Towers
11 216 13:23 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,475 3,075 150 0 6,700 8,040
3,170 2,745 430 0 6,345 6,697
2,800 1,364 290 375 4,829 6,168
2,370 2,000 90 0 4,460 6,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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