AoeStats
← Tree_Goldberg

Arabia

503770335Analyzed
1v1 RM · 8d ago on Sep 2, 2026· 76m 12s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bengalis · Taiwan
1074
+16
🇨🇱 Mongols · Chile
1077
-16
Player eAPM Actions Feudal Castle Imperial Opening
74 5,646 8:48 20:35 43:56 ⚔ Scout Rush
42 3,174 9:34 21:20 43:46 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
52,570 23,451 13,640 4,370 94,031 95,996
43,825 31,002 14,560 3,730 93,117 95,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.