AoeStats
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Arabia

503770307Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 51m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
34 1,736 9:17 23:05 44:35 ⚔ Scout Rush
27 1,386 11:22 26:29 40:07 ⚔ Archer Rush
23 1,200 11:39 25:37 41:11 ⚔ Scout Rush
22 1,142 13:06 22:02 46:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,150 13,845 8,180 2,825 40,000 55,071
17,975 5,980 11,920 2,575 38,450 40,330
15,160 12,650 6,420 3,275 37,505 38,729
14,300 12,082 7,725 1,400 35,507 40,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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