AoeStats
← 810345338

QS Arena

503770209Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 52m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
990
+18
🇮🇳 Bohemians · India
952
+19
🇺🇸 Cumans · United States
1049
-20
🇺🇸 Tatars · United States
999
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,335 6:56 21:16 ⛏ Fast Castle
24 1,259 9:18 12:42 39:55 ⛏ Fast Castle
21 1,074 9:09 13:44 32:27 ⛏ Fast Castle
18 944 7:38 14:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,050 12,575 15,640 1,530 53,795 68,111
23,205 20,135 6,835 2,475 52,650 55,651
17,195 16,886 11,465 4,150 49,696 61,981
4,740 6,430 3,695 2,350 17,215 17,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.