AoeStats
← Vulkan_262

Yucatan

503769272Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 56m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Britons · Australia
998
+15
🇦🇺 Mongols · Australia
956
+17
🇵🇪 Romans · Peru
1028
-18
🇨🇳 Georgians · China
915
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,470 9:58 18:55 43:07 ⛏ Fast Castle
40 2,252 11:36 20:22 40:22 ⚔ Drush
30 1,677 10:17 17:43 35:20
24 1,338 9:39 21:21 39:48 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,325 11,716 13,975 3,665 56,681 62,661
17,825 19,333 13,685 3,530 54,373 72,599
12,275 13,827 13,120 2,890 42,112 58,578
15,925 14,334 7,785 3,130 41,174 48,384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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