AoeStats
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Black Forest

503769224Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 31m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
753
+8
🇦🇺 Mongols · Australia
708
+10
660
+12
🇵🇪 Turks · Peru
656
+12
🇮🇹 Cumans · Italy
723
-17
🇨🇳 Hindustanis · China
549
-10
🇹🇷 Huns · Türkiye
545
-10
🇨🇴 Sicilians · Colombia
470
-7
Player eAPM Actions Feudal Castle Imperial Opening
38 1,169 10:54 22:09 ⚔ Scout Rush
20 618 16:09 27:29 ⚔ FC into Scouts
14 420 12:53 18:53
13 402 21:05
13 396 13:51 23:27 29:42 ⛏ Fast Castle
11 352 9:42 19:21 ⛏ Fast Castle
10 313 12:22
5 145 18:28

Resources

Player Food Wood Gold Stone Spent Collected
7,375 4,194 1,600 2,230 15,399 17,807
7,920 5,511 720 1,075 15,226 19,079
6,905 2,680 2,340 1,300 13,225 16,643
6,345 4,838 670 985 12,838 15,527
7,390 3,218 1,565 650 12,823 14,391
4,710 3,554 0 0 8,264 14,336
2,550 2,815 100 100 5,565 8,927
1,515 1,150 20 175 2,860 2,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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