AoeStats
← tec.man2611

MegaRandom

503768884Analyzed
1v1 RM · 2mo ago on Sep 2, 2026· 48m 1s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
757
+17
vs
🇺🇸 Vikings · United States
770
-17
Player eAPM Actions Feudal Castle Imperial Opening
19 897 6:37 14:58 26:53 ⚔ Archer Rush
16 761 6:33 15:05 32:59 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
22,050 21,610 15,490 2,250 61,400 63,429
26,925 15,925 10,145 3,550 56,545 75,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.