AoeStats
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Black Forest

503768525Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 102m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
836
+13
🇨🇳 Malay · China
763
+16
🇺🇸 Mongols · United States
752
+16
🇲🇽 Franks · Mexico
746
+17
🇨🇦 Mongols · Canada
782
-16
🇨🇳 Georgians · China
776
-16
🇲🇽 Byzantines · Mexico
754
-15
🇮🇩 Persians · Indonesia
735
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 3,458 10:13 20:40 38:00 ⛏ Fast Castle
26 2,641 10:46 17:22 37:20 ⛏ Fast Castle
26 2,704 12:12 20:44 35:51 ⛏ Fast Castle
21 2,191 14:21 19:53 37:12 ⛏ Fast Castle
17 1,718 12:26 25:04 33:01 ⛏ Fast Castle
16 1,639 9:47 18:20 38:12 ⛏ Fast Castle
10 1,023 13:23 21:13 36:54 ⛏ Fast Castle
9 957 12:36 21:09 31:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
122,520 44,689 50,645 3,540 221,394 227,583
86,820 31,930 54,630 6,950 180,330 183,579
67,975 44,400 41,820 5,510 159,705 176,482
44,930 39,933 51,540 4,975 141,378 147,381
66,530 44,330 23,325 4,400 138,585 183,127
35,345 28,330 43,460 2,980 110,115 173,302
20,355 37,596 32,510 3,835 94,296 130,846
17,600 13,655 9,390 2,930 43,575 48,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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