AoeStats
← Paquesito

Arabia

503768052Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 55m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
1023
+15
🇨🇱 Persians · Chile
1023
+15
🇺🇾 Italians · Uruguay
997
+16
🇲🇽 Muisca · Mexico
1186
-23
🇺🇸 Goths · United States
930
-12
🇲🇽 Magyars · Mexico
880
-10
Player eAPM Actions Feudal Castle Imperial Opening
52 2,872 9:42 22:42 39:29 ⚔ Archers into Skirms
43 2,348 11:34 28:24 49:41 ⛏ Fast Castle
31 1,702 8:54 22:56 33:49 ⚔ Archer Rush
27 1,472 12:53 22:04 45:13 ⛏ Fast Castle
20 1,087 9:49 20:39 45:43 ⛏ Fast Castle
12 642 11:38 19:12 49:23 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,800 21,101 18,430 4,575 63,906 66,381
20,245 19,514 11,890 2,625 54,274 61,590
17,530 11,716 10,680 1,150 41,076 43,563
11,435 12,417 8,470 1,725 34,047 36,307
12,990 12,951 5,640 2,265 33,846 35,839
17,455 8,040 5,615 1,500 32,610 36,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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