AoeStats
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Arabia

503767787Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 39m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
784
+14
🇨🇱 Cumans · Chile
755
+15
🇷🇺 Franks · Russia
730
-14
🇷🇺 Italians · Russia
730
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,174 9:13 20:41 39:07 ⚔ Scout Rush
21 821 11:58 25:01 ⛏ Fast Castle
16 629 13:07 25:18
10 411 12:24 27:00

Resources

Player Food Wood Gold Stone Spent Collected
10,330 9,531 4,195 1,500 25,556 34,679
10,610 8,014 2,570 750 21,944 34,423
5,820 5,768 1,530 835 13,953 16,382
5,915 3,852 1,015 1,065 11,847 12,783
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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