AoeStats
← qvbcheng

Nomad

503767390Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 51m 33s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Malians · Taiwan
948
+14
🇨🇳 Britons · China
896
+16
vs
🇨🇱 Spanish · Chile
902
-15
🇦🇷 Italians · Argentina
891
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,231 15:35 23:40 35:14 ⛏ Fish Boom FC
21 1,106 15:38 20:16 39:27 ⛏ Fish Boom FC
19 997 16:46 26:57 — ⛏ Fish Boom FC
15 750 13:41 28:26 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,380 12,505 14,305 950 48,140 56,130
14,435 8,773 10,570 2,730 36,508 45,614
10,765 11,675 3,285 2,850 28,575 31,778
4,975 7,111 1,270 200 13,556 15,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.