AoeStats
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Arabia

503766155Analyzed
1v1 RM · 8d ago on Sep 2, 2026· 46m 29s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Maya · New Zealand
1072
+16
🇿🇦 Sicilians · South Africa
1068
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 2,556 10:47 24:47 41:54 ⛏ Fast Castle
49 2,288 10:29 24:32 39:19 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,155 11,710 6,345 3,270 38,480 38,334
12,950 11,831 8,255 2,800 35,836 36,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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