AoeStats
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QS Arena

503765993Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 53m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
1039
+15
🇧🇾 Burgundians · Belarus
941
+20
🇨🇦 Shu · Canada
940
+20
🇻🇳 Spanish · Vietnam
1140
-23
🇻🇳 Wei · Vietnam
998
-17
🇻🇳 Vietnamese · Vietnam
935
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,366 7:34 13:44 27:34 ⚔ FC into Archers
43 2,283 8:42 13:38 50:23 ⛏ Fast Castle
38 2,040 8:26 16:10 32:22 ⛏ Fast Castle
31 1,646 9:23 13:21 ⛏ Fast Castle
30 1,611 9:09 13:29 29:09 ⛏ Fast Castle
26 1,368 7:47 13:50 23:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,340 20,610 14,310 3,650 70,910 78,079
18,580 25,920 7,615 1,500 53,615 60,706
17,225 19,189 12,095 2,450 50,959 52,418
20,405 13,700 11,565 2,435 48,105 58,643
21,415 10,425 11,405 1,720 44,965 48,171
12,900 9,415 3,135 2,280 27,730 29,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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