AoeStats
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503765337Analyzed
1v1 RM · 6d ago on Sep 2, 2026· 78m 25s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
740
+19
🇺🇸 Spanish · United States
797
-19
Player eAPM Actions Feudal Castle Imperial Opening
23 1,791 12:00 28:57 36:01
15 1,141 11:14 25:20 49:56 ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
37,820 25,255 12,830 4,175 80,080 81,953
24,395 20,635 6,095 1,030 52,155 63,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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