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Black Forest

503765180Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 50m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
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835
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Player eAPM Actions Feudal Castle Imperial Opening
40 2,007 12:43 20:53 29:02 ⛏ Fish Boom FC
33 1,669 10:40 21:19 37:34 ⛏ Fast Castle
27 1,335 13:54 22:47 32:22 ⛏ Fast Castle
15 743 12:50 22:55 36:17 ⛏ Fish Boom FC
14 711 13:39 23:24 34:09 ⛏ Fast Castle
13 654 12:40 20:02 31:31 ⛏ Fish Boom FC
12 609 11:29 22:42 37:16 ⛏ Fast Castle
10 497 15:45 26:17 41:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,355 16,233 9,100 3,760 58,448 63,301
23,905 15,788 12,025 3,020 54,738 66,003
24,745 13,709 13,375 2,700 54,529 61,291
16,605 18,788 10,765 2,250 48,408 57,912
17,940 13,454 10,595 2,190 44,179 47,508
14,385 13,648 5,130 2,415 35,578 44,555
12,455 13,154 7,385 1,550 34,544 44,262
12,020 8,568 3,965 1,410 25,963 37,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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