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Team Islands

503764971Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 68m 56s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Koreans · New Zealand
762
+8
🇲🇽 Portuguese · Mexico
697
+27
🇲🇽 Vikings · Mexico
686
+11
🇺🇾 Berbers · Uruguay
677
+12
🇨🇳 Turks · China
746
-18
🇵🇪 Franks · Peru
586
-11
🇨🇳 Huns · China
508
-8
🇲🇽 Chinese · Mexico
489
-7
Player eAPM Actions Feudal Castle Imperial Opening
28 1,958 14:10 26:33 36:00 ⛏ Fish Boom FC
19 1,297 10:00 19:50 37:23 ⛏ Fast Castle
17 1,139 12:10 17:29 32:57 ⛏ Fast Castle
14 967 11:36 23:27 47:38 ⛏ Fish Boom FC
12 843 11:41 24:09 38:29 ⛏ Fish Boom FC
9 644 15:13 24:49 37:32 ⛏ Fast Castle
9 615 14:52 22:51 39:33 ⛏ Fast Castle
0 7

Resources

Player Food Wood Gold Stone Spent Collected
32,025 26,960 26,470 6,300 91,755 110,833
20,525 22,880 22,150 2,975 68,530 86,069
21,170 22,980 18,695 5,015 67,860 91,589
15,425 29,320 16,950 5,325 67,020 92,003
8,950 41,960 8,422 3,150 62,482 93,259
16,410 18,340 12,500 4,075 51,325 55,111
9,950 26,190 11,395 2,050 49,585 105,794
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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