AoeStats
← Big Matthew

Arabia

503764059Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 15m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
781
+14
🇺🇸 Japanese · United States
732
+17
🇺🇸 Gurjaras · United States
668
+20
🇮🇳 Franks · India
801
-23
🇮🇹 Magyars · Italy
793
-19
🇸🇮 Britons · Slovenia
644
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 507 12:38
20 311 13:40 ⚔ M@A Rush
11 173 12:37 ⚔ M@A Rush
10 154 12:18 ⚔ Drush
3 39
0 7

Resources

Player Food Wood Gold Stone Spent Collected
2,565 1,120 185 125 3,995 4,187
2,250 1,155 200 0 3,605 3,448
2,225 1,064 110 0 3,399 3,567
1,945 1,124 85 0 3,154 3,592
400 0 0 0 400 358
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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