AoeStats
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Arabia

503763988Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 73m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
1118
+13
🇦🇷 Mongols · Argentina
1061
+16
🇦🇺 Italians · Australia
1045
+17
vs
🇺🇸 Persians · United States
1094
-17
🇺🇸 Burmese · United States
1094
-17
🇺🇸 Italians · United States
995
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 3,161 12:36 16:29 33:46 ⛏ Fast Castle
42 3,035 11:37 22:04 55:32 ⛏ Fast Castle
36 2,662 8:33 19:04 36:16 ⚔ Scout Rush
35 2,536 11:41 15:36 36:05 ⛏ Fast Castle
23 1,646 12:29 22:59 58:57
19 1,398 12:00 22:39 59:46 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
64,705 51,347 41,015 3,300 160,367 161,605
49,880 30,372 31,940 2,150 114,342 123,299
23,550 35,866 29,035 9,710 98,161 127,589
27,300 44,014 11,220 2,150 84,684 85,113
29,920 19,204 11,865 3,625 64,614 66,812
32,065 11,195 13,005 1,625 57,890 64,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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