AoeStats
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QS Arena

503763799Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 38m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
664
+17
🇲🇽 Khmer · Mexico
659
+17
vs
🇺🇸 Jurchens · United States
724
-19
🇹🇼 Byzantines · Taiwan
650
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 676 8:35 14:40 32:37 ⛏ Fast Castle
17 636 10:25 17:00 30:11 ⛏ Fast Castle
12 469 11:16 16:46 31:25 ⚔ FC into Archers
11 424 9:11 17:00 25:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,115 15,850 8,050 1,650 46,665 50,545
10,250 12,745 6,620 1,500 31,115 33,682
12,765 8,320 7,545 2,150 30,780 34,173
12,300 9,640 4,185 1,405 27,530 34,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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