AoeStats
← Hurrynd

Arabia

503763566Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 67m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
845
+12
🇲🇽 Bohemians · Mexico
752
+17
🇲🇽 Sicilians · Mexico
698
+25
🇲🇽 Vietnamese · Mexico
683
+20
🇺🇸 Hindustanis · United States
813
-19
🇯🇴 Teutons · Jordan
760
-17
🇯🇴 Teutons · Jordan
751
-16
🇦🇷 Mongols · Argentina
742
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,992 12:16 16:31 33:16 ⛏ Fast Castle
28 1,888 10:31 18:06 38:27 ⚔ FC into Skirms
26 1,723 10:25 25:27 45:42 ⚔ Archer Rush
18 1,224 11:48 29:32 52:31
17 1,118 14:54 29:18 45:54 ⚔ Skirms into Archers
16 1,059 11:59 30:03 44:24 ⚔ Towers FC
16 1,075 13:59 33:46 ⚔ Archers into Skirms
12 813 12:09 21:18 38:03 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,630 22,951 18,140 4,850 71,571 91,111
21,475 24,190 8,050 2,050 55,765 67,193
22,450 13,675 7,190 8,250 51,565 54,311
22,160 15,955 9,365 2,900 50,380 55,718
19,215 15,380 11,745 1,675 48,015 54,548
18,380 12,660 11,050 1,800 43,890 64,956
13,865 14,980 11,685 2,075 42,605 51,094
9,785 8,505 2,670 2,365 23,325 24,365
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.