AoeStats
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Coastal Forest

503763453Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 69m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
908
+17
🇺🇸 Teutons · United States
905
+17
🇺🇸 Khmer · United States
887
+18
🇺🇸 Mongols · United States
876
+54
🇨🇳 Huns · China
933
-18
🇲🇽 Britons · Mexico
928
-18
🇦🇷 Hindustanis · Argentina
924
-17
🇨🇳 Turks · China
916
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,841 8:56 22:42 37:29 ⚔ Scout Rush
28 1,932 11:09 19:03 31:28 ⛏ Fast Castle
25 1,765 15:27 22:24 43:25 ⛏ Fast Castle
23 1,626 11:24 17:57 32:29 ⛏ Fast Castle
22 1,521 14:29 21:24 34:34 ⛏ Fish Boom FC
17 1,169 13:26 17:21 33:12 ⚔ FC into Archers
17 1,163 9:25 18:43 32:40 ⛏ Fish Boom FC
12 824 12:29 19:47 31:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,295 17,605 27,205 1,545 104,650 109,858
40,570 29,918 14,385 8,970 93,843 99,547
36,005 21,705 21,390 2,740 81,840 99,394
33,890 25,533 15,420 4,100 78,943 86,609
26,610 21,513 18,835 3,160 70,118 83,343
23,210 22,070 15,425 4,995 65,700 67,081
18,635 23,775 13,540 2,570 58,520 63,242
25,040 15,083 13,810 2,675 56,608 58,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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