AoeStats
← cory2045

Black Forest

503763237Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 47m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1151
+21
1149
+21
🇺🇸 Slavs · United States
1280
-22
🇸🇰 Koreans · Slovakia
1249
-20
Player eAPM Actions Feudal Castle Imperial Opening
44 2,110 10:27 20:30 33:44 ⚔ M@A Rush
41 1,949 13:18 17:25 32:23 ⛏ Fish Boom FC
41 1,925 11:05 16:43 35:33 ⛏ Fast Castle
29 1,359 11:25 16:22 30:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,155 24,167 12,290 2,430 70,042 83,733
18,595 29,714 12,290 3,275 63,874 72,248
22,420 19,699 11,915 3,275 57,309 69,678
23,005 15,404 10,955 1,630 50,994 55,755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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