AoeStats
← 刚买游戏的萌新

QS Arena

503763190Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 67m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Armenians · Mexico
860
+15
🇲🇽 Portuguese · Mexico
754
+19
🇲🇽 Spanish · Mexico
695
+22
🇨🇳 Huns · China
895
-22
🇮🇳 Magyars · India
847
-28
🇺🇸 Teutons · United States
743
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,817 7:21 29:15 ⚔ Archers into Skirms
19 1,265 8:26 14:25 37:06 ⛏ Fast Castle
19 1,250 9:45 17:06 34:39
19 1,285 8:09 19:35 41:06 ⚔ FC into Skirms into Scouts
18 1,181 9:40 25:54 41:41 ⚔ Skirms into Archers
12 821 8:42 18:44 40:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,415 36,385 11,080 1,580 78,460 81,597
31,650 24,620 17,920 3,030 77,220 90,141
28,085 20,545 19,825 3,025 71,480 82,783
26,440 15,705 23,665 2,150 67,960 85,356
26,575 22,575 13,445 3,700 66,295 69,378
31,700 15,135 15,250 2,150 64,235 69,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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