AoeStats
← Mongkadai

Team Islands

503762327Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 65m 42s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Saracens · Australia
739
+16
🇹🇼 Japanese · Taiwan
725
+16
647
+20
🇺🇸 Bulgarians · United States
814
-21
🇲🇽 Portuguese · Mexico
699
-16
🇨🇳 Chinese · China
678
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,141 10:27 21:40 34:47 ⚔ Fish Boom into Galleys FC into Archers
28 1,856 13:37 18:28 32:07 ⛏ FC into Fish Boom
27 1,776 10:20 21:16 40:56 ⛏ Fish Boom FC
20 1,300 10:25 18:26 34:16 ⛏ Fish Boom FC
18 1,166 13:53 20:44 48:09 ⛏ Fast Castle
13 869 14:35 23:39 36:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,805 51,880 31,045 4,370 106,100 124,920
17,325 32,375 17,890 4,435 72,025 88,999
14,075 30,400 17,890 2,770 65,135 95,905
23,755 17,005 15,320 4,225 60,305 74,339
20,110 18,455 14,800 4,740 58,105 79,974
13,175 23,055 9,661 1,255 47,146 59,737
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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