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Arabia

503762091Analyzed
1v1 RM · 19h ago on Sep 2, 2026· 51m 50s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Berbers · Brazil
1070
+14
🇵🇱 Franks · Poland
1025
-14
Player eAPM Actions Feudal Castle Imperial Opening
GABS ONE Berbers
33 1,722 11:29 19:22 38:02 ⛏ Fast Castle
zyangm Franks
14 737 9:43 20:42 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,500 16,708 11,330 2,850 52,388 62,623
10,915 8,603 6,560 1,800 27,878 28,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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