AoeStats
← Hurakan

Black Forest

503761599Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 51m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
862
+30
🇺🇸 Spanish · United States
857
+15
🇺🇸 Bohemians · United States
846
+16
🇲🇽 Khmer · Mexico
892
-18
🇲🇽 Berbers · Mexico
876
-17
🇲🇽 Byzantines · Mexico
766
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 2,062 13:03 21:13 27:03 ⛏ Fish Boom FC into Fast Imp
32 1,644 14:26 20:32 25:44 ⛏ Fish Boom FC into Fast Imp
24 1,249 10:15 18:08 30:46 ⛏ Fast Castle
20 1,012 10:40 20:15 37:09 ⛏ Fast Castle
12 611 10:30 19:36 30:52 ⛏ Fast Castle
8 440 16:20 27:23 44:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,180 26,229 15,485 3,500 63,394 85,442
22,130 18,787 16,100 2,860 59,877 61,828
29,520 10,815 14,665 3,190 58,190 72,726
30,900 13,934 8,530 1,500 54,864 62,556
29,130 7,385 12,300 4,335 53,150 56,982
10,970 8,652 3,790 995 24,407 33,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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