AoeStats
← Sorrowft

QS Arena

503760374Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 120m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
860
+16
🇲🇽 Persians · Mexico
827
+17
🇨🇱 Byzantines · Chile
861
-17
🇧🇷 Malay · Brazil
856
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 4,578 9:21 13:27 27:32 ⛏ Fast Castle
32 3,833 9:48 14:28 27:56 ⛏ Fast Castle
25 3,001 7:57 12:47 31:27 ⛏ Fast Castle
19 2,282 9:59 15:15 29:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
151,310 98,920 50,520 5,245 305,995 325,764
110,850 88,630 25,085 4,505 229,070 273,399
37,225 35,180 34,675 4,200 111,280 146,539
35,265 26,325 14,075 1,865 77,530 78,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.