AoeStats
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QS Arena

503760183Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 52m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
958
+11
🇺🇸 Romans · United States
889
+14
🇺🇸 Vikings · United States
855
-13
🇺🇸 Bulgarians · United States
820
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 2,972 8:55 13:07 29:34 ⚔ FC into Archers
44 2,319 10:01 18:25 31:03 ⚔ FC into Archers
28 1,483 11:31 25:23 42:30
18 927 8:28 22:47 33:02

Resources

Player Food Wood Gold Stone Spent Collected
39,805 46,770 10,795 3,720 101,090 103,070
45,890 25,615 15,200 4,540 91,245 116,127
24,670 11,270 12,565 1,300 49,805 56,624
18,645 18,895 7,665 2,300 47,505 52,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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