AoeStats
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Black Forest

503759836Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 51m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malians · Brazil
1160
+13
🇦🇷 Teutons · Argentina
1146
+14
🇦🇺 Turks · Australia
1072
+17
🇺🇸 Britons · United States
1150
-17
🇺🇸 Cumans · United States
1113
-15
🇪🇸 Spanish · Spain
1029
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,968 12:53 16:50 22:42 ◆ FC into Fast Imp
32 1,629 10:09 22:32 26:47 ⛏ Fish Boom FC into Fast Imp
32 1,648 11:13 16:02 30:59 ⛏ Fast Castle
31 1,583 22:50 27:56 ⛏ Fast Castle
28 1,439 12:37 20:02 34:43 ⛏ Fast Castle
18 903 25:37 30:27 47:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,540 19,635 16,035 2,310 65,520 77,011
23,910 15,200 14,565 1,900 55,575 74,538
14,285 11,090 7,775 1,935 35,085 35,990
15,120 8,703 6,600 1,575 31,998 36,140
11,675 11,400 6,175 1,275 30,525 33,890
8,395 3,667 2,785 950 15,797 16,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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