AoeStats
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Team Islands

503759788Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 43m 44s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vikings · Mexico
854
+6
🇲🇽 Portuguese · Mexico
745
+9
🇲🇽 Spanish · Mexico
683
+12
🇬🇧 Britons · United Kingdom
643
-11
🇨🇴 Huns · Colombia
621
-10
🇧🇴 Vikings · Bolivia
503
-6
Player eAPM Actions Feudal Castle Imperial Opening
22 950 14:39 26:49 ⛏ Fish Boom into Fire Galleys FC into Galleys
16 691 12:07 23:33 43:37 ⛏ Fast Castle
15 642 11:28 21:18 39:23 ⛏ Fish Boom into Fire Galleys FC
15 641 11:18 22:38 37:26 ⛏ Fish Boom into Fire Galleys FC
7 299 12:15 23:42 ⛏ Fish Boom into Fire Galleys FC
6 274 12:30 19:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,545 12,945 7,238 1,200 35,928 36,811
10,265 15,405 7,125 3,075 35,870 39,045
13,370 13,535 4,810 2,850 34,565 41,528
12,345 10,910 4,595 1,725 29,575 34,747
5,740 7,405 575 2,250 15,970 20,169
5,250 6,395 945 850 13,440 19,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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