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Yucatan

503759503Analyzed
4v4 RM · 2d ago on Sep 2, 2026· 90m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
867
+12
🇨🇦 Japanese · Canada
822
+14
🇲🇽 Huns · Mexico
764
+17
🇺🇸 Spanish · United States
716
+19
🇨🇱 Armenians · Chile
825
-18
🇨🇱 Hindustanis · Chile
821
-17
🇨🇱 Portuguese · Chile
768
-15
🇨🇱 Huns · Chile
715
-13
Player eAPM Actions Feudal Castle Imperial Opening
Darebear266178 Bulgarians
45 4,051 12:53 22:52 70:44 ⚔ Drush
marciano.gazu Armenians
25 2,296 10:10 28:30 55:20
titobr6 Hindustanis
19 1,706 13:02 33:31 52:05 ⚔ Scout Rush
16 1,444 15:04 23:58 35:51 ⚔ Scout Rush
armimen56 Portuguese
15 1,348 13:35 22:50 38:24 ⚔ Archer Rush
V snacks Japanese
13 1,146 10:42 20:29 52:05 ⛏ Fast Castle
DOLAR2305 Huns
11 984 16:53 24:32 42:52 ⛏ Fish Boom FC
8 708 13:15 24:31 43:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,830 29,645 33,645 6,225 109,345 122,357
31,115 21,710 20,520 6,620 79,965 112,137
22,470 19,615 14,440 5,420 61,945 65,726
23,935 24,740 5,695 4,030 58,400 70,503
20,660 14,950 10,705 7,700 54,015 74,554
17,180 14,870 14,330 5,595 51,975 56,859
22,620 8,140 15,645 3,020 49,425 53,795
19,685 11,270 12,720 2,400 46,075 52,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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