AoeStats
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Nomad

503759494Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 33m 19s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1054
+10
🇦🇷 Vietnamese · Argentina
1029
+11
vs
🇨🇳 Mongols · China
1000
-43
🇨🇳 Malay · China
848
-8
Player eAPM Actions Feudal Castle Imperial Opening
26 871 18:51 — — ⚔ M@A into Scouts
17 559 16:39 21:35 32:04 ⛏ Fish Boom FC
7 222 20:01 — — ⚔ Drush into Skirms
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,915 4,250 1,980 1,500 14,645 20,012
6,060 3,735 715 375 10,885 13,169
2,800 2,385 100 230 5,515 4,755
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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